#ifndef _BRICK_H_
#define _BRICK_H_

#include "PhysicsSprite.h"

class Brick : public PhysicsSprite
{
protected:
	void initBrick();
public:
	bool init(float x, float y);
	CREATE_FUNC_TWO_PARAM(Brick, float, float);

	virtual void PreSolve(PhysicsSprite* other, b2Contact* contact, const b2Manifold* oldManifold);
};

#endif